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3.5 flat footed
3.5 flat footed











If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.Īt the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing see Special Initiative Actions). Characters act in order, counting down from highest result to lowest. Each character applies his or her Dexterity modifier to the roll. An initiative check is a Dexterity check.

3.5 flat footed

At the start of a battle, each combatant makes an initiative check.













3.5 flat footed